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Blizzard timeline

May 14th, 2012, 10:48 pm by


1991: Allen Adham, Michael Morhaime and Frank Pearce start a game company called Silicon & Synapse. The company develops games for other publishing houses. Best known titles include Rock ‘n Roll Racing. The Lost Vikings and Blackthorne.

1994 The company changes its name to Chaos Studios, then changed its name to Blizzard Entertainment, realizing that another company had the prior name.

November 1994: Silicon & Synapse renames itself to Blizzard Entertainment and publishes its first Warcraft game, “Warcraft: Orcs & Humans,” available as a DOS CD-ROM and floppy disk for $45. The game wins PC Gamer’s Editors Choice award and best strategy game of 1994.

1994 The Death and Return of Superman is created based on the storyline of Death of Superman.

1994 Blackthorne, otherwise known as BlackHawk in European countries, is developed by Blizzard Entertainment.

December 1995: “Warcraft II: Tides of Darkness” is released and wins Game of the Year award from PC Gamer. About 50,000 copies are sold in the first weekend.

1995 Justice League Task Force is created by Blizzard. Like Street Fighter or Mortal Kombat, this game is in the fighting genre.

1996 Warcraft II Beyond the Dark Portal is created by Blizzard. Based on the Warcraft II Tide of Darkness, this game is an expansion pack.

December 1996: Release of action-role-playing game “Diablo” and Battle.net, one of the early forms of multiplayer gaming online. A half-million copies of Diablo sell within the first few months. Within six months, Battle.net registers 700,000.

March 1998: “StarCraft” launches, selling 1 million copies in first three months.

2000: Diablo II is released, selling 1 million copies in first two weeks. It sets the record for the fastest-selling PC game ever.

2001: An expansion to the Diablo sequel, “Diablo II: Lord of Destruction,” is released and sells more than one million copies in the first month.

July 2002: Warcraft III: Reign of Chaos released, selling more than one million copies in first three weeks.

July 2003: An expansion to Warcraft III, “The Frozen Throne” is released. One million copies sold within the first month.

Nov. 23, 2004: “World of Warcraft” launches. In the US, 240,000 copies sold in first day, with 200,000 players creating online accounts within 24 hours, at $15 a month.

May 9, 2006: Plans are announced to develop a live-action “World of Warcraft” movie. Legendary Pictures, the studio behind Batman Begins and 300, will produce.

January 2007: An expansion pack to “World of Warcraft,” called “The Burning Crusade,” launches with 2.4 million copies sold in the first 24 hours .

May 19, 2007: StarCraft II is announced.

August 2007: World of Warcraft expansion pack, “Wrath of the Lich King ” is announced.

July 24, 2007: WoW subscribers surpass 9 million.

November 2007: The first comic book series based on “World of Warcraft” is released.

December 2007: Plans are announced for Activision (creator of “Guitar Hero”) and Blizzard’s parent company, France-based Vivendi, to merge as Activision-Blizzard.

December 2007: Blizzard Entertainment CEO and co-founder Mike Morhaime is honored as the 11th inductee in the Hall of Fame by the Academy of Interactive Arts and Sciences for “his role in expanding the MMOG audience beyond the hardcore.”

Jan. 22, 2008: WoW subscribers surpass 10 million – including more than 2 million in Europe, more than 2.5 million in North America and about 5.5 million in Asia.

March 7, 2008: Blizzard Entertainment is ranked No. 3 game developer in the world by Think Services’ Game Developer magazine.

Bye bye Blizzard Blog

November 2nd, 2009, 4:31 pm by

Visit the new home of the Blizzard Blog: gadgetress.com/blizzard

After more than a year of covering Orange County’s biggest and best-known developer, we’re ending the Blizzard Blog.

But not because Blizzard Entertainment is no longer worth covering. In fact, when we wrote exclusives about the Irvine game developer, we captured fan attention big time.  We’d like to thank all the fans who checked us out, especially especially the guys at WoW.com for the great linkage.

In the last several months, Tamara Chuang (aka the Gadgetress) and I had personal and professional obligations that  severely limited the time we had to devote to this blog. In the end, our editors decided the topic was best covered from Tamara’s Gadgetress blog, where it began, rather than use the resources required for a separate blog.

So we’re moving all future coverage to a category of Tamara’s main blog at The Gadgetress (here’s a shortcut: gadgetress.com/blizzard). You’ll find a new page with links to older stories, photo slide shows, videos and all good things Blizzard.

There are still plenty of Blizzard-related events that happen – from BlizzCon to the company’s developer-attended game launches. Thanks for following us and reading the coverage that we provided, and we hope to see you all again.

Here are the most recent stories:

~ Joe Simmons, lead Blizzard blogger

‘World of Warcraft’ artists forum at UC Irvine

September 21st, 2009, 2:58 pm by

gryphn-rider-laguna_edit

“Gryphn Rider,” a 2004 print by Bill Petras. On view at Laguna Art Museum through Oct. 4. © Blizzard Entertainment.

Attention gamers and art fans: The Laguna Art Museum is hosting an artists’ forum at UC Irvine from 4-6 p.m. Oct. 1. The forum will take place at UCI’s Winifred Smith Hall.

The forum will include artists featured in the museum’s current exhibition, “WoW: Emergent Media Phenomenon,” as well as Blizzard Entertainment’s cinematics project lead, Jeff Chamberlain. The forum will be moderated by the associate director of UC Irvine’s Beall Center for Art and Technology, David Familian.

The artists participating will be Antoinette LaFarge, Robert Nideffer and Eddo Stern.

LaFarge is an associate professor of digital media at UC Irvine. She’s a faculty member for the arts computation engineering graduate program in the studio art department, and is the director of academic computing at the Claire Trevor School of the Arts. Her digital print “World of World: The Adventures of Malbec and Player” is on view at the Laguna Art Museum.

Read the rest of this entry »

Will next great Blizzard developers, creators come from Irvine?

September 11th, 2009, 12:07 pm by

UCI's virtual world game center.It’s about time UC Irvine offered gaming as a major to incoming freshman. The university has long offered a game-friendly course for graduate students and supported several undergraduate programs, like mobile gaming and development.

But according to the OCRegister’s Irvine reporter Ian Hamilton, the school may add a gaming major as soon as next fall. This is partly due to the brand new Computer Games and Virtual Worlds Center, established this quarter. Virtual worlds? C’mon! That’s Blizzard’s specialty.

This should be a nice fit to what the Laguna College Art+Design is doing in Laguna Beach (read “Get taught by Blizzard — a perk if you attend Laguna art school“). The art school includes some Blizzard employees on faculty and last year had an exclusive art exhibit with original art from the gaming company.

Read Ian’s story, “UCI students could soon major in video games” on the Irvine business blog.

NEW: Blizzard Entertainment in pictures and video

September 1st, 2009, 9:43 am by

Blizzard Blog photo archiveWe’re still recovering from BlizzCon 2009 and have just selected winners for our goody-bag giveaway. Readers are being notified right now.

If you missed any of our coverage, check out our new photo gallery archive, at gaming.freedomblogging.com/photos, where we have put together links to all previous photo slide shows and video taken by us and the professional photographers here at the OCRegister.

So far, there’s three years of BlizzCon footage and we’re trying to track down photos from year one. Plus, we’ve added a lot of other goodies from times past.

We’ll be adding to the collection from here on and when we find time, will continue to add older coverage. Are we missing something? Ping us!

Enjoy!

"Diablo III" game director talks customization

August 26th, 2009, 10:56 am by

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Blizzard's Jay Wilson talks about Diablo III.“Diablo III” is shaping up to be a fine addition to the series. The demo Blizzard offered at BlizzCon was smooth, looked wonderful and — most importantly — built on the point-and-click Diablo interface without becoming cluttered or complicated.

We also talked with “Diablo III” Game Director Jay Wilson. While time was tight, we had a chance to go over some of the guiding principles behind the game as well as how the developers are tackling some of the thorny class issues from “Diablo II.”

One of Wilson’s goals with “Diablo III” is to expand the game’s role-playing nature. The core gameplay, he said, is still action — and our time playing the demo supports that — but Blizzard was looking to strengthen what role-playing elements, like quests and storyline elements, that help define the series. Read the rest of this entry »

Want a chance at a BlizzCon goody bag? Post soon, time’s running out

August 26th, 2009, 10:11 am by

We haven’t closed entries to try out for goody bags yet, but we’re getting close — in fact, we’re closing the contest tonight, Wednesday, at midnight PST.

If you want a BlizzCon goody bag, make sure to register with the Web site and leave a comment on any of BlizzCon coverage. We’ll randomly select winners from anyone that’s said something on the coverage — it’s that simple!

Coverage so far:

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