At the preview of “Art/Studies From Blizzard Entertainment” exhibit at the Laguna College of Art & Design, several game-art students showed up to get a sneak peek of the show. (Missed the slideshow or original work from Blizzard’s three unreleased games? Click HERE). I had them stand in front of the favorite Blizzard piece and explain why they liked it. The handful I interviewed all (surprise?) want to work at Blizzard. From their work, I’d say chances are good…
Mark Chmielewski, a 22-year-old game-art senior, is a conceptual artist who would love to work on characters, like this piece from StarCraft II. He started his studies at the school as an animation and illustration major but switched the game-art when the school began offering it last year.
“Animation and illustration is not game design. This is the first time I felt like I’m learning something that I want to do,” said Chmielewski, who prefers playing WoW but adds, “StarCraft ain’t bad.”
Some of his work (click images for larger view):
Nicole Tan, a 20-year-old sophmore, stood next to several background scenes in the Diablo III wing of the art exhibit.
“I want to capture how massive the structures are. It’s more than just a concept. It’s the emotional aspect,” said Tan.
She started playing Diablo and Warcraft when she was 8 and remains a huge Blizzard fan. This is her first semester at LCAD, after studying at UC Davis and Sacramento State. But it wasn’t just Blizzard that drew her to the school: “My previous schools were more abstract. This school is more fine art,” she said.
Some of her work:
Brett Mitchell, 24, is a senior game-art major. He enjoys character art and honed in on these pieces from Diablo III. From the darker purple in the robe to its stitched-together mouth, the ghastly character appeals to Mitchell’s grittier side. ”I like the darker fantasy characters,” he said.
He wants to be a character artist, something that Blizzard would seem to really need. Such an artist would basically get a request from the art director saysing something like, ‘Come up with a sorceror.” Then the character artist would start coming up with ideas — from the color of his robe, various expressions, the weapons, hair color, etc.
“When you’re dealing with Blizzard, there are hundreds of characters, clothing and accessories,” he said.
As a senior, Mitchell is hoping to get a job with Blizzard when he graduates. But even though he has contacts — he studied 3D art with Ely Cannon, a Blizzard artist and faculty member — it won’t be easy.
“The stink of it is I can’t just have pretty drawings. I need 3D modeling, texturing and I need to put (the character) in a game. There are so many things you have to know,” he sighed.
Some of Brett’s work:
More on Blizzard Art: