Ya, ya, we all know StarCraft II is coming out this year, or is expected to unless Blizzard feels the need to delay it. But for the Register’s mainstream readers, we offer an update on Blizzard, the upcoming game and what at least one fan site thinks about it.
This was part of our recent visit to Blizzard’s Irvine headquarters, where the company opened its doors to press and select fan sites. We go to play the game, watch three battles between pro gamers David Lee and Matt Cooper, talk to the lead developer and producer and eat all the Blizzard sandwiches we wanted (actually, just ordinary meat and cheese … but there was plenty of veggie sammies).
So, check out today’s story in the Register with the no-duh headline, “After 11 years, ‘StarCraft’ sequel to emerge.” Here’s a sneak peek:
Back in March 1998, Blizzard Entertainmentreleased a completely new game, “StarCraft.”With its previous games selling more than a million copies in a year, the Irvine game developer had high hopes for its first science-fiction strategy game: It had 1 million games ready to sell on day one. “StarCraft” has since sold 11 million copies and remains one of the best-selling PC games today.
Now, multiply that by the massive resources Blizzard has today, from billions of dollars in game revenue to its 3,000 employees, which is 30 times what it had in 1998. Add in a decade of industry anticipation and fan excitement. Plus there’s the pressure to top every game Blizzard has released, including the latest update to “World of Warcraft,” which sold 2.8 million copies – in the first 24 hours.
“StarCraft II,” the long awaited sequel to 1998′s top PC game, is slated to launch by the end of the year. But it’s not just record sales the company envisions. Blizzard wants another classic.
Read up and continue watching this space for more tidbits gleaned from our visit to Blizzard. Meanwhile, here’s a video of our interviews with Rob Pardo, executive vice president of game design, and Chris Sigaty, lead producer of StarCraft II: